Anti 3-Star Base Design Principles
🛡️Defense

Anti 3-Star Base Design Principles

Master the art of designing bases that are nearly impossible to 3-star. Learn compartment design, trap placement, and defense spacing.

Found this helpful?

Share it with your clan mates!

Anti 3-Star Base Design Principles

Creating a base that consistently defends against 3-stars requires understanding key design principles.

Principle 1: Time Management

Most attacks fail because they run out of time.

Strategies:

  • Create long pathing for troops
  • Multiple layers of walls
  • Buildings spread to edges
  • Force troops to go around, not through

Principle 2: Spell Wasting

Make attackers waste spells on non-essential targets.

Strategies:

  • Spread Infernos (can't rage both)
  • Separate Eagle from TH
  • Multi-compartment design
  • Fake openings

Principle 3: Kill Squad Failures

The kill squad (heroes + CC) often determines attack success.

Counter Strategies:

  • Protect key defenses from kill squad entry
  • Giant Bombs near likely entry points
  • CC troops positioned to defend early
  • Town Hall not reachable by kill squad

Principle 4: Defense Synergy

Defenses should protect each other.

Examples:

  • Air Defense protects Inferno from air
  • Wizard Tower protects Air Defense from Loons
  • X-Bow covers Wizard Tower blind spots

Base Layout Patterns

The Moat

  • Open ring around core
  • Troops walk around
  • Core defenses shred them

The Maze

  • Many small compartments
  • Unpredictable pathing
  • Troops get separated

The Offset

  • Important buildings slightly off-center
  • Forces awkward spell placement
  • Queen charge fails

Testing Your Anti-3 Base

  1. Share in Friendly Challenge
  2. Ask best attackers to try
  3. Watch every replay
  4. Note what almost worked
  5. Fix those weaknesses

Common Meta Attacks to Counter

Root Rider Smash:

  • Walls won't help
  • Use Monolith and Scatter
  • Spread key defenses

Super Witch:

  • Single-target Infernos
  • Air-targeting defenses near core
  • Giant Bombs in likely paths

Hydra (Hog/Miner):

  • Giant Bomb pairs
  • Spread splash damage
  • Kill squad compartment

Related Guides